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121. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
The Tempest shouldn't get a smaller signature than what was already proposed. The reasoning is that if you go much smaller, you're entering Battlcruiser territory. For example; A Drake is around 380, and Shield Cane is around 340. The Typhoon is ...
- by Prometheus Exenthal - at 2013.04.12 23:40:00
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122. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I very rarely see AB fit battleships in combat. Yes that mitigates some damage, but the Tempest doesn't have a tracking bonus or the best range. By keeping transversal up you're ruining your own damage output. The only way around this, is a shie...
- by Prometheus Exenthal - at 2013.04.12 22:42:00
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123. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Also you don't seem to realise how signature radius works. You're aware that I'm the person who pushed for sig-related bonuses on the AFs, right? I'm very very much aware of how signature radius works Fact of the...
- by Prometheus Exenthal - at 2013.04.12 21:12:00
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124. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
That's below 110k ehp, and while it DOES do competitive damage, you're now 100% fixed to a passive armor setup. The Typhoon is clearly the superior ship, made even more obvious as soon as you try to put a rep or something on it. The previously su...
- by Prometheus Exenthal - at 2013.04.12 20:16:00
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125. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Seishi Maru wrote: Prometheus Exenthal wrote: Kagura Nikon wrote: Prometheus Exenthal wrote: The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is...
- by Prometheus Exenthal - at 2013.04.12 18:45:00
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126. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Capn Jack wrote: Since the damage application of Drones is no where near as capable as that of a turreted ship (MWD fly time of drones back and forth/vs being stuck standing still with Sentries, and still having to pull them in, every now and t...
- by Prometheus Exenthal - at 2013.04.12 00:52:00
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127. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Prometheus Exenthal wrote: The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS. ...
- by Prometheus Exenthal - at 2013.04.12 00:24:00
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128. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS.
- by Prometheus Exenthal - at 2013.04.11 17:36:00
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129. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
@dez The new Hyperion is basically an old Mega with a rep bonus. should be fun
- by Prometheus Exenthal - at 2013.04.10 10:12:00
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130. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I may never fly a Mega again (even though it's exactly what these folks wanted)
- by Prometheus Exenthal - at 2013.04.10 10:07:00
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131. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Helena Khan wrote: I still believe the Hyperion is the better fit for a line ship because of the 8 turrets and damage bonus as it currently stands. Where it falls down is that large fleet combat is all about EHP. You're aware that you're tal...
- by Prometheus Exenthal - at 2013.04.10 06:44:00
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132. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: They are easily countered by things smaller than themselves and their firepower is easily matched by things cheaper. Firepower sure, but there's more to a Battleship than how much damage it can put out.
- by Prometheus Exenthal - at 2013.04.10 05:14:00
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133. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: *Battleship fighters* won't - but i'm sure t1/t2 logistics, HIC's and tacklers will. :/ The mere fact that a BS has neut bonuses (and unbonused highs on the domi to boot) will generally guarantee MORE neuts, fist ******* ...
- by Prometheus Exenthal - at 2013.04.09 20:38:00
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134. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: *Sigh* Prom thinking about balance purely in the 1 vs 1 arena again. 38km neuts will be a big deal and will make the geddon a very popular ship, when combined with new beam apocs or abaddons - you could probably leave yo...
- by Prometheus Exenthal - at 2013.04.09 20:21:00
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135. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Kyo Avanta wrote: Omnathious Deninard wrote: The ships bonus was not +1 turret hard point per level, the total affected damage loss is around 150dps with blasters. quit whining that this ship is useless and pull your head out of where the s...
- by Prometheus Exenthal - at 2013.04.09 19:54:00
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136. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Burseg Sardaukar wrote: Prometheus Exenthal wrote: Askulf Joringer wrote: As for your comment about only seeing a Domi once fit with guns since 2006, you are either lying or again going full ******. Please start linking me fits people ...
- by Prometheus Exenthal - at 2013.04.09 14:44:00
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137. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: That's my main issue with this change- 110K and 900dps with AM is not a lot, and 5th mid doesn't make it a shield ship. In the end the Mega is an armor brawler, and fits that role better in it's current form. See, but it isn't r...
- by Prometheus Exenthal - at 2013.04.09 12:57:00
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138. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
If sentries would return to ships (maybe not as fast as heavies), then much of the hubbub about them would be gone :)
- by Prometheus Exenthal - at 2013.04.09 12:38:00
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139. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Garviel Tarrant wrote: CCP Rise wrote: Quote: Seems you have been answersign only this thread. Are you guys covering the other threads equaly? I've been watching the other threads as well, there just doesn't seem...
- by Prometheus Exenthal - at 2013.04.09 12:16:00
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140. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: Question remains why would anyone fly a neut Domi in the summer, when the Geddon gets a bonus to neut range, can fit more heavy neuts with better tank and same drone dps? However issues with drones are not optimal or tracking, the...
- by Prometheus Exenthal - at 2013.04.09 12:10:00
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